Based in Paris, France
July 1, 2014
Press / Business contact:
16 rue Saint Maur
Mana Cube is an independent game studio based in Paris, France. We create awesome adventure games for mobile platforms. Mana Cube was founded by Philippe Desgranges and Nicolas Godement-Berline, formerly founders of Kobojo and gumi Europe. Why the name "Mana Cube"? We believe everybody wants to have an adventure. This simple, powerful claim is what Mana Cube is about: a little bit of magic that you can take anywhere with you.
HistoryWho We Are
Philippe and Nicolas have been meaning to work together for many years. Philippe had an opportunity to hire Nicolas at Kobojo in 2011. Nicolas then had an opportunity to hire Philippe at gumi Europe in 2013. We stayed in close touch throughout that time, exchanging feedback on each other's games and sharing our points of views on the social gaming industry, so that it was a no brainer when the stars aligned with Philippe and Nicolas having left their companies at the same time.Why We're Doing This
We believe that mobile can be an awesome platform for fans of adventure games. At Mana Cube, we start every game concept by picturing what a hit aimed specifically at Western players might look like. On PC and console, there is a long-lasting current of classic role-playing games. We intend to bring to mobile the emotional triggers set by these fantastic experiences, reinvented for the use case of a portable device with simple controls and pick-up-and-play gameplay.Dungeon Monsters
With Dungeon Monsters, our first game, we realized dungeon crawlers were an unexplored route on mobile. We decided to bring back this classic vibe, with its typical direct combat gameplay combined with first-person exploration. Early Dungeon Monsters prototypes struck a cool nostalgic chord with playtesters, both to former players of such classic PC dungeon crawlers as Lands of Lore or Ultima Underworld, and what we call the "Pokemon generation", people maybe under 25 or 30 who grew up on monster collection mechanics. Incidentally, the first game Philippe ever programmed (at age 14) was a dungeon crawler. It was called Light Lords.
Dungeon Monster Trailer YouTube
Interview for No Life (French TV) YouTube
There are far more images available for Mana Cube, but these are the ones we felt would be most useful to you. If you have specific requests, please do contact us!
Logo & Icon
There are currently no logos or icons available for Mana Cube. Check back later for more or contact us for specific requests!
Awards & Recognition
- "Nominated: Best mobile game, best RPG, best story-telling, best indie game" - Game Connection America Development Awards, March 14-16 2016, San Francisco
- "Paris mobile startup Mana Cube emerges, ready to reinvent the dungeon crawler"
- Jon Jordan, pocketgamer.biz
- "A new mobile developer has opened doors in Paris, co-founded by the minds behind other successful mobile firms."
- James Batchelor, Develop Online
Dungeon Monsters on Google Play
Download here : play.google.com.
Dungeon Monsters on iOS
Download here : itunes.apple.com.
Team & Repeating Collaborator
CEO, programmer, game designer
Ridha El Bekri
Freelance Sound designer